![]() Some variations might add a new Stress track that is used not for taking damage but to fuel some abilities (such as the Mana track in the toolkit). With Physique skill +2 you gain a third box (3 shift) and with +4 a fourth box (4 shift) and with a +5 a mild consequence (all of this only for physical). You have 2 boxes (1 shift and 2 shifts) for each track. Normally, the physical is for combat and the mental for social (sometimes, some variations add a third track called Social, such as the Dresden Files RPG variation). You have two stress tracks: Physical and Mental. In FATE Core, you have three consequences: Mild (2 shift), Moderate (4 shift), and Severe (6 shift), you might also include Extreme (8 shift). I heard that it has something new called Conditions (fleeting, sticky, lasting, similar to the toolkit), but I don't know how they interact with Stress and Consequences. I'm creating my own system for personal use, and so I was looking into FATE variations. ![]() Simply make a free account it's really easy to use. : The perfect go to cheat sheet to carry to any session. The official DFRPG forum, not as cool as us, but still helpful ![]() ![]() Scroll down and read the word of our glorious master, the magnificent Rick Neal. for the Evil Hat Dresden Files RPGÄ«e nice to your GM And your fellow Redditors. Come here and discuss character ideas, story ideas, theory crafting, interesting circumstances in game mechanics, etc. ![]()
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